AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in Belarus: Q4 2021
In Q4 2021, the top boxing games on iOS in Belarus showed varied performance trends in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In the fourth quarter of 2021, the top 5 boxing games on the iOS platform in Belarus exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
Real Boxing: KO Fight Club by Vivid Games S.A. saw a steady increase in weekly revenue, peaking at $40 in the week of December 20. Weekly downloads remained relatively low, with minor fluctuations, reaching a maximum of 13 in the first week of October.
Boxing Star: Real Boxing Fight from THUMBAGE experienced significant variation in both revenue and active users. Weekly revenue hit a high of $26 in the last week of December, while active users saw a sharp decline from 148 in late October to none in December. Downloads were sporadic, peaking at 56 in the week of October 25 but dropping to zero towards the end of the quarter.
EA SPORTS™ UFC® by Electronic Arts maintained consistent weekly revenue around $10-$13 throughout the quarter. Downloads showed a positive trend, with a peak of 134 in early November. Active users also increased, reaching a high of 314 in the same period.
Punch Club from tinyBuild LLC had modest revenue, fluctuating between $2 and $12. However, there were no recorded downloads or active user data for this period.
Real Boxing 2 by Vivid Games S.A. saw a peak in weekly downloads at 157 in late October, while revenue remained low, maxing out at $8 in mid-October. Active users peaked at 234 in the same week, then showed a gradual decline towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.